#ifndef __RTYPE_GAMECOMPONENT_HH
#define __RTYPE_GAMECOMPONENT_HH

#include <IUpdateable.hh>
#include <IGameComponent.hh>

class GameComponent : public IUpdateable, public IGameComponent
{
public:
    GameComponent(void);
    virtual ~GameComponent(void);
    virtual void Initialize(void);
    virtual void Update(Time);

};

#endif // __RTYPE_GAMECOMPONENT_HH
